How to create a mod for rfactor 2

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Core components are pre-installed into the Core dir. Every component includes a manifest file located in the component sub-directory. Installation of mods consists of extracting the mas files from the component / mod file to specific directories.Ĭomponents are located in two directories: Core and Installed. There are very few loose files anywhere, as almost every file is in a. The rF2 retail build uses only packaged components and mods. Both mods and components are installed using one of several different installers: in-game from the UI, using the stand-along ModMgr utility, or using utilities in both the Component Packager and Mod Packager. Mod files are created using the gMotor 2 MAS File Utility and its two pop-up applications, the Component Packager and the Mod Packager. A mod is just a collection of components, also combined into a single deliverable. All of these files are stored in one or more mas files, and combined into a single deliverable.

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A component is the collection of files comprising a track, vehicle, HUD, even a UI. RFactor 2 (rF2) content is very similar in layout and file types to that used in rFactor, but now must be in the form of mods and components.

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